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  • osrlib.Controllers
    • GameManager
  • osrlib.Core
    • Ability
    • AbilityType
    • Adventure
    • Alignment
    • Being
    • BeingTargetingEventArgs
    • BeingTargetingEventHandler
    • CharacterClass
    • Dungeon
    • Encounter
    • GameAction
    • GameActionEventArgs
    • GameActionEventHandler
    • GamePosition
    • Modifier
    • Party
    • Quest
    • User
    • Weapon
    • WeaponType
  • osrlib.Dice
    • DiceHand
    • DiceRoll
    • DiceRolledEventArgs
    • DiceRolledEventHandler
    • Die
  • osrlib.SaveLoad
    • SaveLoadLocal
    • SaveType
  • osrlib.Tests
    • CoreRulesTests
    • DiceTests
    • PartyGenerator
    • ReadMeTests
    • SaveLoadTests
    • SteppedBattleTests
  • osrlib.Utility
    • Randomizer

Class User

Represents a human player. A User can own one or more Party or Adventure.

Inheritance
System.Object
User
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: osrlib.Core
Assembly: osrlib.Core.dll
Syntax
public class User

Properties

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Id

Gets or sets the Id of the User.

Declaration
public int Id { get; set; }
Property Value
Type Description
System.Int32
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Name

Gets or sets the Name of the User.

Declaration
public string Name { get; set; }
Property Value
Type Description
System.String
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