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    • CoreRulesTests
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Class DiceHand

Represents a "handful of dice."

Inheritance
System.Object
DiceHand
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: osrlib.Dice
Assembly: osrlib.Core.dll
Syntax
public class DiceHand
Remarks

The DiceHand is a type representation of the well-known NdN format for a handful of dice. For example, "1d20", "3d6", or "4d8." It is the preferred parameter for use in the creation of a DiceRoll. Create a DiceHand, add it to a DiceRoll, then call its RollDice() method to get the result.

Examples
// Roll one twenty-sided die
DiceHand hand = new DiceHand(1, DieType.d20);
DiceRoll roll = new DiceRoll(hand);
int result = roll.RollDice();

Constructors

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DiceHand(Int32, DieType)

Creates a new instance of DiceHand, appropriate for passing to the DiceRoll constructor.

Declaration
public DiceHand(int count, DieType sides)
Parameters
Type Name Description
System.Int32 count

The number of Dice in the DiceHand - the first value in the '#d#' format (the '3' in 3d6).

DieType sides

The number of sides per Die in the DiceHand.

Properties

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DieCount

Gets or sets the number of dice in the DiceHand.

Declaration
public int DieCount { get; set; }
Property Value
Type Description
System.Int32
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DieSides

Gets or sets the number of sides of each die in the DiceHand.

Declaration
public DieType DieSides { get; set; }
Property Value
Type Description
DieType
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