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EngageBattle

Open battle: every offensive action goes through here (except turn undead).

Full documentation: EngageBattle. Wire type: engage_battle.

Legal session modes: encounter

JSON Schema

{
  "description": "Open battle: every offensive action goes through here (except turn undead).\n\nAn encounter must be open. Monsters surprised at the encounter's start grant\nthe party a free opening round, and engaging mid-pursuit turns the party to\nfight at the current gap.\n\nModes:\n    `encounter`\n\nRejections:\n    - `session.command.wrong_mode` - no encounter is open.\n    - `encounter.none_active` - a second check behind the mode gate, not\n      reachable through normal play.\n\nEvents:\n    `BattleStartedEvent`. Groups at\n    morale 2 rout at once\n    (`MonsterFledEvent`), and a battle\n    whose every group routs ends immediately\n    (`BattleEndedEvent` and the\n    encounter's conclusion).",
  "properties": {
    "command_type": {
      "const": "engage_battle",
      "default": "engage_battle",
      "title": "Command Type",
      "type": "string",
      "description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
    },
    "source": {
      "anyOf": [
        {
          "minLength": 1,
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Source",
      "description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
    }
  },
  "title": "EngageBattle",
  "type": "object"
}