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DamageAbsorbedEvent

A hit absorbed by an immunity gate: no damage was rolled.

Full documentation: DamageAbsorbedEvent. Wire type: damage_absorbed.

Default visibility: player

Message codes: combat.damage.absorbed

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "A hit absorbed by an immunity gate: no damage was rolled.\n\nEmitted in place of\n[`DamageDealtEvent`][osrlib.core.events.DamageDealtEvent] when a\n`harmed_only_by` or energy defense excludes the source.",
  "properties": {
    "code": {
      "default": "combat.damage.absorbed",
      "title": "Code",
      "type": "string"
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player"
    },
    "event_type": {
      "const": "damage_absorbed",
      "default": "damage_absorbed",
      "title": "Event Type",
      "type": "string"
    },
    "target_id": {
      "title": "Target Id",
      "type": "string"
    },
    "attacker_id": {
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Attacker Id"
    },
    "keys": {
      "default": [],
      "items": {
        "type": "string"
      },
      "title": "Keys",
      "type": "array"
    }
  },
  "required": [
    "target_id"
  ],
  "title": "DamageAbsorbedEvent",
  "type": "object"
}