DamageAbsorbedEvent
A hit absorbed by an immunity gate: no damage was rolled.
Full documentation: DamageAbsorbedEvent. Wire type: damage_absorbed.
Default visibility: player
Message codes: combat.damage.absorbed
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A hit absorbed by an immunity gate: no damage was rolled.\n\nEmitted in place of\n[`DamageDealtEvent`][osrlib.core.events.DamageDealtEvent] when a\n`harmed_only_by` or energy defense excludes the source.",
"properties": {
"code": {
"default": "combat.damage.absorbed",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "damage_absorbed",
"default": "damage_absorbed",
"title": "Event Type",
"type": "string"
},
"target_id": {
"title": "Target Id",
"type": "string"
},
"attacker_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Attacker Id"
},
"keys": {
"default": [],
"items": {
"type": "string"
},
"title": "Keys",
"type": "array"
}
},
"required": [
"target_id"
],
"title": "DamageAbsorbedEvent",
"type": "object"
}