HitPointsReportedEvent
A creature's hit point state — referee visibility: monster HP is hidden by design.
Full documentation: HitPointsReportedEvent. Wire type: hit_points_reported.
Default visibility: referee
Message codes: combat.state.hit_points
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A creature's hit point state \u2014 referee visibility: monster HP is hidden by design.\n\nEmitted alongside damage, healing, death, energy drain, and regeneration \u2014 any\nchange to a creature's current or maximum hit points \u2014 so the referee's view\nstays in sync.",
"properties": {
"code": {
"default": "combat.state.hit_points",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee"
},
"event_type": {
"const": "hit_points_reported",
"default": "hit_points_reported",
"title": "Event Type",
"type": "string"
},
"target_id": {
"title": "Target Id",
"type": "string"
},
"current_hp": {
"title": "Current Hp",
"type": "integer"
},
"max_hp": {
"title": "Max Hp",
"type": "integer"
}
},
"required": [
"target_id",
"current_hp",
"max_hp"
],
"title": "HitPointsReportedEvent",
"type": "object"
}