HitPointsReportedEvent
Where a creature's hit points stand after something changed them.
Full documentation: HitPointsReportedEvent. Wire type: hit_points_reported.
Default visibility: referee
Message codes: combat.state.hit_points
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Where a creature's hit points stand after something changed them.\n\nAnything that moves hit points emits one of these right after it: damage, healing, death, energy drain, a\nregeneration tick. Follow them and you always know the true state without reading the creature objects.\n\nThis is the only event that reports a creature's standing current and maximum. The others report the\nchange alone: `DamageDealtEvent` the size of a hit,\n`LevelDrainedEvent` the maximum a drain took off. It's\nreferee-visible on purpose, because B/X keeps monster hit points hidden, so show the players the change\nevents instead.",
"properties": {
"code": {
"default": "combat.state.hit_points",
"title": "Code",
"type": "string",
"description": "Fixed at `combat.state.hit_points`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: monster hit points are hidden by design."
},
"event_type": {
"const": "hit_points_reported",
"default": "hit_points_reported",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of the creature reported on."
},
"current_hp": {
"title": "Current Hp",
"type": "integer",
"description": "Hit points now, never below 0."
},
"max_hp": {
"title": "Max Hp",
"type": "integer",
"description": "Hit points at full, which energy drain can lower."
}
},
"required": [
"target_id",
"current_hp",
"max_hp"
],
"title": "HitPointsReportedEvent",
"type": "object"
}