MonsterRevivedEvent
A regenerating monster returned from death (the troll's 2d6-round revival).
Full documentation: MonsterRevivedEvent. Wire type: monster_revived.
Default visibility: player
Message codes: effects.regeneration.revived
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A regenerating monster returned from death (the troll's 2d6-round revival).\n\nEmitted by a regeneration tick inside\n[`EffectsLedger.advance`][osrlib.core.effects.EffectsLedger.advance].",
"properties": {
"code": {
"default": "effects.regeneration.revived",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "monster_revived",
"default": "monster_revived",
"title": "Event Type",
"type": "string"
},
"target_id": {
"title": "Target Id",
"type": "string"
}
},
"required": [
"target_id"
],
"title": "MonsterRevivedEvent",
"type": "object"
}