MonstersLeftBehindEvent
A routing group left its helpless members where they lie.
Full documentation: MonstersLeftBehindEvent. Wire type: monsters_left_behind.
Default visibility: player
Message codes: battle.group.left_behind
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A routing group left its helpless members where they lie.\n\nFleeing is movement, and a member who cannot move (asleep, paralysed, held by a\n*web*) cannot run: the runners split off and keep fleeing under the original\ngroup id while the helpless stay behind as the new group `group_id`, at the\ndistance the side broke from.",
"properties": {
"code": {
"default": "battle.group.left_behind",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "monsters_left_behind",
"default": "monsters_left_behind",
"title": "Event Type",
"type": "string"
},
"group_id": {
"title": "Group Id",
"type": "string"
},
"source_group_id": {
"title": "Source Group Id",
"type": "string"
},
"count": {
"title": "Count",
"type": "integer"
}
},
"required": [
"group_id",
"source_group_id",
"count"
],
"title": "MonstersLeftBehindEvent",
"type": "object"
}