ItemAcquiredEvent
Items or coins landed in a character's inventory.
Full documentation: ItemAcquiredEvent. Wire type: item_acquired.
Default visibility: player
Message codes: exploration.item.acquired
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Items or coins landed in a character's inventory.\n\nEmitted by `TakeTreasure` once per carrier\nwho took a share, by\n`PurchaseEquipment` in town, and by\nthe referee's `GrantItem` and\n`GrantCoins`.\n\nIt reports what changed hands, not what the character now carries. Read the\ninventory itself from `GameSession.view`\nwhen you need the full sheet.",
"properties": {
"code": {
"default": "exploration.item.acquired",
"title": "Code",
"type": "string",
"description": "The message code, always `exploration.item.acquired`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: the party knows what it picked up."
},
"event_type": {
"const": "item_acquired",
"default": "item_acquired",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `item_acquired`."
},
"character_id": {
"title": "Character Id",
"type": "string",
"description": "The member whose pack the goods went into."
},
"item_ids": {
"default": [],
"items": {
"type": "string"
},
"title": "Item Ids",
"type": "array",
"description": "What was acquired, one entry per item: a catalog id for mundane gear, repeated when several\nof the same thing arrived, and a session-scoped instance id for a valuable or a magic item, so\nan unidentified item's true nature stays hidden."
},
"coins_gp_value": {
"default": 0,
"title": "Coins Gp Value",
"type": "integer",
"description": "The coins acquired, converted to their value in gold pieces, and zero when only items\nchanged hands."
},
"origin": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Origin",
"description": "Where the goods came from: `\"treasure\"` for a share of a haul taken with\n`TakeTreasure`, `\"purchase\"` for gear bought with\n`PurchaseEquipment`, and `\"grant\"` for a referee's\n`GrantItem` or `GrantCoins`.\nEvery command that emits this event fills it, so it is `None` only on an event loaded from a save\nwritten before the field existed."
}
},
"required": [
"character_id"
],
"title": "ItemAcquiredEvent",
"type": "object"
}