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Rest

Rest: one turn (the cadence rest), a night (48 turns), or a full day (144).

Full documentation: Rest. Wire type: rest.

Legal session modes: exploring, town

JSON Schema

{
  "description": "Rest: one turn (the cadence rest), a night (48 turns), or a full day (144).\n\nLegal in town and while exploring. In the dungeon a wandering encounter can\ninterrupt the rest, and a full day of rest also applies natural healing.\n\nModes:\n    `town`, `exploring`\n\nRejections:\n    - `session.command.wrong_mode` - an encounter or battle is underway, or the\n      game is over.\n\nEvents:\n    `RestedEvent` with code\n    `exploration.rest.rested`, or `exploration.rest.interrupted` when a\n    wandering encounter breaks the rest. Clearing fatigue or exhaustion reports\n    a `FatigueEvent` or\n    `ExhaustionEvent`, and a full day's\n    natural healing reports an\n    `HealingAppliedEvent`. The\n    elapsed turns report their own bookkeeping (light burn-down, provisions,\n    wandering checks).",
  "properties": {
    "command_type": {
      "const": "rest",
      "default": "rest",
      "title": "Command Type",
      "type": "string",
      "description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
    },
    "source": {
      "anyOf": [
        {
          "minLength": 1,
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Source",
      "description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
    },
    "kind": {
      "enum": [
        "turn",
        "night",
        "day"
      ],
      "title": "Kind",
      "type": "string",
      "description": "How long to rest. `turn` is a single turn, the breather the exploration cadence calls for\nevery sixth turn. `night` is 48 turns and counts as sleep. `day` is 144 turns, counts as\nsleep, and applies natural healing to every living member. Sleep is what\n`PrepareSpells` needs, so a caster's day starts with\na `night` or a `day` rest. In a dungeon a wandering encounter can cut any of the three\nshort."
    }
  },
  "required": [
    "kind"
  ],
  "title": "Rest",
  "type": "object"
}