Rest
Rest: one turn (the cadence rest), a night (48 turns), or a full day (144).
Full documentation: Rest. Wire type: rest.
Legal session modes: exploring, town
JSON Schema
{
"description": "Rest: one turn (the cadence rest), a night (48 turns), or a full day (144).\n\nLegal in town and while exploring. In the dungeon a wandering encounter can\ninterrupt the rest; a full day of rest also applies natural healing.\n\nModes:\n `town`, `exploring`\n\nRejections:\n - `session.command.wrong_mode` \u2014 an encounter or battle is underway, or the\n game is over.\n\nEvents:\n [`RestedEvent`][osrlib.crawl.events.RestedEvent] with code\n `exploration.rest.rested`, or `exploration.rest.interrupted` when a\n wandering encounter breaks the rest. Clearing fatigue or exhaustion reports\n a [`FatigueEvent`][osrlib.crawl.events.FatigueEvent] or\n [`ExhaustionEvent`][osrlib.crawl.events.ExhaustionEvent]; a full day's\n natural healing an\n [`HealingAppliedEvent`][osrlib.core.events.HealingAppliedEvent]. The\n elapsed turns report their own bookkeeping (light burn-down, provisions,\n wandering checks).",
"properties": {
"command_type": {
"const": "rest",
"default": "rest",
"title": "Command Type",
"type": "string"
},
"kind": {
"enum": [
"turn",
"night",
"day"
],
"title": "Kind",
"type": "string"
}
},
"required": [
"kind"
],
"title": "Rest",
"type": "object"
}