ConditionRemovedEvent
A creature is out of a named state: awake again, unfrozen, no longer entangled.
Full documentation: ConditionRemovedEvent. Wire type: condition_removed.
Default visibility: player
Message codes: effects.condition.removed
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A creature is out of a named state: awake again, unfrozen, no longer entangled.\n\n`remove_condition` emits this, whether you called it yourself or the\neffects ledger called it for you when the owning effect expired or was released.",
"properties": {
"code": {
"default": "effects.condition.removed",
"title": "Code",
"type": "string",
"description": "Fixed at `effects.condition.removed`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: a creature coming out of it is plain to see."
},
"event_type": {
"const": "condition_removed",
"default": "condition_removed",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of the creature that lost the condition."
},
"condition": {
"title": "Condition",
"type": "string",
"description": "The condition, as a `Condition` value."
},
"effect_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Effect Id",
"description": "The id of the effect that had granted it, or `None` for a state no effect owned."
}
},
"required": [
"target_id",
"condition"
],
"title": "ConditionRemovedEvent",
"type": "object"
}