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AdventureXpAwardEvent

The delve paid out: what the party earned and what each survivor takes.

Full documentation: AdventureXpAwardEvent. Wire type: adventure_xp_award.

Default visibility: player

Message codes: session.xp.adventure_award

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "The delve paid out: what the party earned and what each survivor takes.\n\nEmitted by `TravelToTown` under the default\nruleset, where experience is awarded for making it back. Each survivor's own\n`XpAwardedEvent` follows it, and a level\ngained follows that.\n\nTreasure counts by what the party carried out compared with what it carried in,\nso goods still lying in the dungeon are worth nothing yet. A party that lost\neveryone awards nothing, because nobody came back to spend it.",
  "properties": {
    "code": {
      "default": "session.xp.adventure_award",
      "title": "Code",
      "type": "string",
      "description": "The message code, always `session.xp.adventure_award`."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player",
      "description": "Player visibility: the award is the point of coming back."
    },
    "event_type": {
      "const": "adventure_xp_award",
      "default": "adventure_xp_award",
      "title": "Event Type",
      "type": "string",
      "description": "The wire discriminator, `adventure_xp_award`."
    },
    "monster_xp": {
      "title": "Monster Xp",
      "type": "integer",
      "description": "What the defeated creatures were worth, added up across the whole delve."
    },
    "treasure_xp": {
      "title": "Treasure Xp",
      "type": "integer",
      "description": "What the recovered treasure was worth, one experience point per gold piece of value gained\nsince the party left town, and never less than zero."
    },
    "share": {
      "title": "Share",
      "type": "integer",
      "description": "What each survivor receives: the total divided by the number of survivors, rounded down."
    },
    "survivors": {
      "items": {
        "type": "string"
      },
      "title": "Survivors",
      "type": "array",
      "description": "The members who made it back, in marching order. The dead count toward the treasure that\ncame home but take no share."
    }
  },
  "required": [
    "monster_xp",
    "treasure_xp",
    "share",
    "survivors"
  ],
  "title": "AdventureXpAwardEvent",
  "type": "object"
}