MonstersSpawnedEvent
Monsters were put into the session by the referee.
Full documentation: MonstersSpawnedEvent. Wire type: monsters_spawned.
Default visibility: referee
Message codes: session.monsters.spawned
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Monsters were put into the session by the referee.\n\nEmitted by `SpawnMonsters`, before the\nencounter that fields them opens in the same result.\n\nIt's referee visibility and contains ids rather than a description. The party\nlearns what walked in from\n`EncounterStartedEvent`.",
"properties": {
"code": {
"default": "session.monsters.spawned",
"title": "Code",
"type": "string",
"description": "The message code, always `session.monsters.spawned`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: this is bookkeeping, not a moment in the fiction."
},
"event_type": {
"const": "monsters_spawned",
"default": "monsters_spawned",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `monsters_spawned`."
},
"template_id": {
"title": "Template Id",
"type": "string",
"description": "What was spawned, as a monster catalog id."
},
"monster_ids": {
"items": {
"type": "string"
},
"title": "Monster Ids",
"type": "array",
"description": "The session ids of the new instances, in spawn order. They are what every later event about\nthose creatures names."
}
},
"required": [
"template_id",
"monster_ids"
],
"title": "MonstersSpawnedEvent",
"type": "object"
}