PartyMovedEvent
The party moved or turned; x/y/facing are the resulting pose.
Full documentation: PartyMovedEvent. Wire type: party_moved.
Default visibility: player
Message codes: exploration.party.moved, exploration.party.turned
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "The party moved or turned; `x`/`y`/`facing` are the resulting pose.\n\nA blocked move is a rejection (`exploration.move.blocked`), never an event:\nmoving into a wall is an in-fiction invalid command, not a game state change.",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "party_moved",
"default": "party_moved",
"title": "Event Type",
"type": "string"
},
"x": {
"title": "X",
"type": "integer"
},
"y": {
"title": "Y",
"type": "integer"
},
"facing": {
"title": "Facing",
"type": "string"
}
},
"required": [
"code",
"x",
"y",
"facing"
],
"title": "PartyMovedEvent",
"type": "object"
}