TargetsSelectedEvent
Who a spell, a breath weapon, or a thrown flask ended up catching.
Full documentation: TargetsSelectedEvent. Wire type: targets_selected.
Default visibility: referee
Message codes: combat.targeting.selected
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Who a spell, a breath weapon, or a thrown flask ended up catching.\n\n`select_targets` emits this before the resolution that follows, so a log\nrecords which candidates a Hit Dice budget or an area actually reached rather than only who was standing\nnearby.",
"properties": {
"code": {
"default": "combat.targeting.selected",
"title": "Code",
"type": "string",
"description": "Fixed at `combat.targeting.selected`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: this is bookkeeping. What the targets then suffer arrives as its own events."
},
"event_type": {
"const": "targets_selected",
"default": "targets_selected",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"mode": {
"title": "Mode",
"type": "string",
"description": "How targets were chosen, as a `TargetingMode` value: `self`,\n`single`, `up_to_n`, `hd_budget`, `area`, or `gaze`."
},
"target_ids": {
"items": {
"type": "string"
},
"title": "Target Ids",
"type": "array",
"description": "The entity ids selected, in resolution order."
}
},
"required": [
"mode",
"target_ids"
],
"title": "TargetsSelectedEvent",
"type": "object"
}