ConditionGainedEvent
A creature has fallen asleep, been turned to stone, or otherwise taken on a named state.
Full documentation: ConditionGainedEvent. Wire type: condition_gained.
Default visibility: player
Message codes: effects.condition.gained
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A creature has fallen asleep, been turned to stone, or otherwise taken on a named state.\n\n`grant_condition` emits this, whether you called it yourself or\n`EffectsLedger.attach` called it for you while attaching an\neffect that brings a condition with it. A creature immune to the condition produces no event at all.",
"properties": {
"code": {
"default": "effects.condition.gained",
"title": "Code",
"type": "string",
"description": "Fixed at `effects.condition.gained`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: a creature going rigid or falling asleep is plain to see."
},
"event_type": {
"const": "condition_gained",
"default": "condition_gained",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of the creature that gained the condition."
},
"condition": {
"title": "Condition",
"type": "string",
"description": "The condition, as a `Condition` value like `asleep` or `petrified`."
},
"effect_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Effect Id",
"description": "The id of the effect that granted it and will take it back, or `None` for a state no effect owns, which\nin the core rules means `dead`."
}
},
"required": [
"target_id",
"condition"
],
"title": "ConditionGainedEvent",
"type": "object"
}