MonsterDefeatedEvent
One monster defeated — feeds the adventure's XP award.
Full documentation: MonsterDefeatedEvent. Wire type: monster_defeated.
Default visibility: player
Message codes: battle.monster.defeated
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "One monster defeated \u2014 feeds the adventure's XP award.\n\nEmitted per monster at battle end with `outcome` `slain`, `routed`, or\n`surrendered`; `xp` is the template's printed award.",
"properties": {
"code": {
"default": "battle.monster.defeated",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "monster_defeated",
"default": "monster_defeated",
"title": "Event Type",
"type": "string"
},
"monster_id": {
"title": "Monster Id",
"type": "string"
},
"template_id": {
"title": "Template Id",
"type": "string"
},
"outcome": {
"title": "Outcome",
"type": "string"
},
"xp": {
"title": "Xp",
"type": "integer"
}
},
"required": [
"monster_id",
"template_id",
"outcome",
"xp"
],
"title": "MonsterDefeatedEvent",
"type": "object"
}