MonsterDefeatedEvent
One monster is out of the fight, and here is what it was worth.
Full documentation: MonsterDefeatedEvent. Wire type: monster_defeated.
Default visibility: player
Message codes: battle.monster.defeated
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "One monster is out of the fight, and here is what it was worth.\n\nEmitted once per defeated creature when the encounter concludes, which follows\nthe last `ResolveBattleRound` or an\nescape that leaves the fight behind.\n\nThese are the entries the adventure's experience award adds up, and the award\nitself arrives later, as\n`AdventureXpAwardEvent` on the trip\nback to town, or at once when the ruleset awards immediately.",
"properties": {
"code": {
"default": "battle.monster.defeated",
"title": "Code",
"type": "string",
"description": "The message code, always `battle.monster.defeated`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: the party sees them fall or flee."
},
"event_type": {
"const": "monster_defeated",
"default": "monster_defeated",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `monster_defeated`."
},
"monster_id": {
"title": "Monster Id",
"type": "string",
"description": "The session id of the creature that was defeated."
},
"template_id": {
"title": "Template Id",
"type": "string",
"description": "What it was: a monster catalog id, or `\"npc:<class id>\"` for a defeated NPC adventurer."
},
"outcome": {
"title": "Outcome",
"type": "string",
"description": "How it went out: `\"slain\"`, or `\"routed\"` when it fled or was turned."
},
"xp": {
"title": "Xp",
"type": "integer",
"description": "What it's worth: the monster catalog's printed award, or the level-based award for an NPC\nadventurer."
}
},
"required": [
"monster_id",
"template_id",
"outcome",
"xp"
],
"title": "MonsterDefeatedEvent",
"type": "object"
}