DamageDealtEvent
Damage landed on a creature.
Full documentation: DamageDealtEvent. Wire type: damage_dealt.
Default visibility: player
Message codes: combat.damage.dealt
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Damage landed on a creature.\n\n`deal_damage` emits one of these for every packet of damage, whether it\ncame from a weapon, a spell, or an effect like burning oil.\n\nIt says how much was dealt and never how much the target has left, because B/X hides monster hit points. The\nremaining total rides the referee-visible\n`HitPointsReportedEvent` that follows it.",
"properties": {
"code": {
"default": "combat.damage.dealt",
"title": "Code",
"type": "string",
"description": "Fixed at `combat.damage.dealt`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: how hard something was hit is plain to see."
},
"event_type": {
"const": "damage_dealt",
"default": "damage_dealt",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of whoever took the damage."
},
"attacker_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Attacker Id",
"description": "The entity id of whoever dealt it, or `None` when nothing did: a fall, a trap, a hazard."
},
"amount": {
"title": "Amount",
"type": "integer",
"description": "The hit points actually taken off, after every resistance and reduction."
},
"rolls": {
"default": [],
"items": {
"type": "integer"
},
"title": "Rolls",
"type": "array",
"description": "The individual dice the damage was rolled on, before modifiers. Empty for damage that was not rolled."
},
"keys": {
"default": [],
"items": {
"type": "string"
},
"title": "Keys",
"type": "array",
"description": "What the damage presented to the target's defenses: material and enchantment keys like `silver`,\n`magic`, or `holy`, plus the energy element when there was one."
},
"non_regenerable": {
"default": false,
"title": "Non Regenerable",
"type": "boolean",
"description": "True when this damage cannot be regenerated away, which happens when its element is one the target's\nregeneration is blocked by, as fire and acid are for a troll."
}
},
"required": [
"target_id",
"amount"
],
"title": "DamageDealtEvent",
"type": "object"
}