PickLock
Pick a locked door's lock: thief-only, needs thieves' tools, one turn.
Full documentation: PickLock. Wire type: pick_lock.
Legal session modes: exploring
JSON Schema
{
"$defs": {
"Direction": {
"description": "The four grid directions.\n\nThe wire values are lowercase \u2014 they serialize into commands, events, and\nsaves; changing them is a `schema_version` bump.",
"enum": [
"north",
"east",
"south",
"west"
],
"title": "Direction",
"type": "string"
}
},
"description": "Pick a locked door's lock: thief-only, needs thieves' tools, one turn.\n\nThe party must be exploring a dungeon (see\n[`EnterDungeon`][osrlib.crawl.commands.EnterDungeon]). A failed attempt locks\nthat character out of that lock until the next level gain.\n\nModes:\n `exploring`\n\nRejections:\n - `session.command.wrong_mode` \u2014 the session is not exploring a dungeon.\n - `session.command.unknown_member` \u2014 `character_id` names no party member.\n - `session.command.member_incapacitated` \u2014 the member cannot act.\n - `exploration.lock.not_a_thief` \u2014 the member has no thief skills.\n - `exploration.lock.no_tools` \u2014 the member carries no thieves' tools.\n - `exploration.door.no_door` \u2014 no known door on that side of the cell.\n - `exploration.lock.not_locked` \u2014 the door has no lock left to pick.\n - `exploration.action.requires_light` \u2014 picking needs real light;\n infravision does not suffice.\n - `exploration.lock.locked_out` \u2014 this character already failed here at\n their current level.\n\nEvents:\n [`DetectionRolledEvent`][osrlib.crawl.events.DetectionRolledEvent] with the\n skill roll and, on success, a [`DoorEvent`][osrlib.crawl.events.DoorEvent]\n with code `exploration.door.unlocked`. The attempt costs one turn, whose\n bookkeeping (light burn-down, the rest cadence, wandering checks) reports\n through its own events.",
"properties": {
"command_type": {
"const": "pick_lock",
"default": "pick_lock",
"title": "Command Type",
"type": "string"
},
"direction": {
"$ref": "#/$defs/Direction"
},
"character_id": {
"title": "Character Id",
"type": "string"
}
},
"required": [
"direction",
"character_id"
],
"title": "PickLock",
"type": "object"
}