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LightSource

Light a torch or lantern, or ignite dropped oil (one round).

Full documentation: LightSource. Wire type: light_source.

Legal session modes: exploring, town

JSON Schema

{
  "description": "Light a torch or lantern, or ignite dropped oil (one round).\n\nLegal in town and while exploring. Without an open flame already burning in\nthe party, the bearer needs a tinder box, and striking it is a 2-in-6 chance.\nThe round is spent per attempt (RAW). Lighting an `oil_flask` ignites a flask\npreviously dropped on the party's cell as a burning pool.\n\nModes:\n    `town`, `exploring`\n\nRejections:\n    - `session.command.wrong_mode` - an encounter or battle is underway, or the\n      game is over.\n    - `session.command.unknown_member` - `character_id` names no party member.\n    - `session.command.member_incapacitated` - the member cannot act.\n    - `exploration.light.not_a_source` - `item_id` is not `torch`, `lantern`,\n      or `oil_flask`.\n    - `exploration.item.not_carried` - the member lacks the source (or oil for\n      the lantern), or no dropped flask lies on the cell.\n    - `exploration.light.no_flame` - no open flame and no tinder box.\n\nEvents:\n    `LightEvent` with code\n    `exploration.light.lit`, with an\n    `EffectAttachedEvent` for the\n    burn-down effect, or `exploration.light.failed` when the tinder does not\n    catch. One round passes.",
  "properties": {
    "command_type": {
      "const": "light_source",
      "default": "light_source",
      "title": "Command Type",
      "type": "string",
      "description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
    },
    "source": {
      "anyOf": [
        {
          "minLength": 1,
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Source",
      "description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
    },
    "character_id": {
      "title": "Character Id",
      "type": "string",
      "description": "The member who strikes the light and then bears it, by\n`MemberView.id`. The light travels with this member, so\na torch bearer who goes down takes the light with them."
    },
    "item_id": {
      "title": "Item Id",
      "type": "string",
      "description": "Which source to light: `torch`, `lantern`, or `oil_flask`. A torch is consumed and burns\nfor its own span. A lantern burns one carried oil flask and keeps the lantern.\n`oil_flask` ignites a flask already dropped on the party's cell as a burning pool, not one\nin the pack, so drop it with `DropItems` first. Any\nother id comes back with `exploration.light.not_a_source`."
    }
  },
  "required": [
    "character_id",
    "item_id"
  ],
  "title": "LightSource",
  "type": "object"
}