LevelDrainedEvent
An undead creature's touch has taken levels, or taken everything.
Full documentation: LevelDrainedEvent. Wire type: level_drained.
Default visibility: player
Message codes: combat.drain.drained, combat.drain.slain
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "An undead creature's touch has taken levels, or taken everything.\n\n`drain_levels` emits this for a character and\n`drain_monster_hd` for a monster, whose Hit Dice drain the same way.\n\nWhen the victim has nothing left to lose, at level 1 or one Hit Die, the drain kills instead, the code says\nslain, and a `DeathEvent` follows. The killing level counts as lost, so a\nspectre draining a level-2 fighter reports two levels gone.",
"properties": {
"code": {
"title": "Code",
"type": "string",
"description": "What happened, as two or more lowercase segments separated by dots and namespaced by subsystem, like\n`combat.attack.hit`. This is what you branch on and what\n`format_message` looks up. Anything else raises a validation error."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: losing a level is the players' to know."
},
"event_type": {
"const": "level_drained",
"default": "level_drained",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of the victim."
},
"levels_lost": {
"title": "Levels Lost",
"type": "integer",
"description": "How many levels, or Hit Dice, the drain took."
},
"new_level": {
"title": "New Level",
"type": "integer",
"description": "What the victim is now, and 0 when the drain killed it."
},
"hp_lost": {
"title": "Hp Lost",
"type": "integer",
"description": "The maximum hit points that went with the levels."
},
"xp_after": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Xp After",
"description": "The character's experience points after the drain, set by the draining monster's own experience policy:\nhalfway between the old and new level thresholds, or the new level's minimum. `None` for a monster, whose\nHit Dice are worth no experience points, and for a victim the drain killed."
},
"spawn_consequence": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Spawn Consequence",
"description": "The printed consequence of dying to this particular undead, like becoming a wight in 1d4 days under the\ncontrol of the one that killed you. osrlib kills the victim, and turning them into something is yours to\nplay. `None` when the source has no such consequence."
}
},
"required": [
"code",
"target_id",
"levels_lost",
"new_level",
"hp_lost"
],
"title": "LevelDrainedEvent",
"type": "object"
}