LevelDrainedEvent
Energy drain resolved: levels lost, with the terminal case as its own code.
Full documentation: LevelDrainedEvent. Wire type: level_drained.
Default visibility: player
Message codes: combat.drain.drained, combat.drain.slain
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Energy drain resolved: levels lost, with the terminal case as its own code.\n\nEmitted by [`drain_monster_hd`][osrlib.core.combat.drain_monster_hd] or\n[`drain_levels`][osrlib.core.classes.drain_levels]. `code` is\n`combat.drain.drained` for levels lost, or `combat.drain.slain` for the terminal\ncase \u2014 the victim is already at level 1 (or 1 Hit Die or fewer) with nowhere\nleft to drain, so the drain kills it outright.\n\n`spawn_consequence` is the structured-but-manual field carrying the SRD's spawn\nprose (\"becomes a wight in 1d4 days, under the control of the wight that killed\nthem\") \u2014 the kernel kills, the game narrates.",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "level_drained",
"default": "level_drained",
"title": "Event Type",
"type": "string"
},
"target_id": {
"title": "Target Id",
"type": "string"
},
"levels_lost": {
"title": "Levels Lost",
"type": "integer"
},
"new_level": {
"title": "New Level",
"type": "integer"
},
"hp_lost": {
"title": "Hp Lost",
"type": "integer"
},
"xp_after": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Xp After"
},
"spawn_consequence": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Spawn Consequence"
}
},
"required": [
"code",
"target_id",
"levels_lost",
"new_level",
"hp_lost"
],
"title": "LevelDrainedEvent",
"type": "object"
}