PursuitEvent
One pursuit beat: the round's gap, a distraction, escape, or capture.
Full documentation: PursuitEvent. Wire type: pursuit.
Default visibility: player
Message codes: encounter.pursuit.caught, encounter.pursuit.distracted, encounter.pursuit.escaped, encounter.pursuit.round
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "One pursuit beat: the round's gap, a distraction, escape, or capture.",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "pursuit",
"default": "pursuit",
"title": "Event Type",
"type": "string"
},
"round": {
"title": "Round",
"type": "integer"
},
"gap_feet": {
"title": "Gap Feet",
"type": "integer"
}
},
"required": [
"code",
"round",
"gap_feet"
],
"title": "PursuitEvent",
"type": "object"
}