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PursuitEvent

One pursuit beat: the round's gap, a distraction, escape, or capture.

Full documentation: PursuitEvent. Wire type: pursuit.

Default visibility: player

Message codes: encounter.pursuit.caught, encounter.pursuit.distracted, encounter.pursuit.escaped, encounter.pursuit.round

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "One pursuit beat: the round's gap, a distraction, escape, or capture.",
  "properties": {
    "code": {
      "title": "Code",
      "type": "string"
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player"
    },
    "event_type": {
      "const": "pursuit",
      "default": "pursuit",
      "title": "Event Type",
      "type": "string"
    },
    "round": {
      "title": "Round",
      "type": "integer"
    },
    "gap_feet": {
      "title": "Gap Feet",
      "type": "integer"
    }
  },
  "required": [
    "code",
    "round",
    "gap_feet"
  ],
  "title": "PursuitEvent",
  "type": "object"
}