OpenDoor
Open an unstuck, unlocked door on one side of the party's cell (zero time).
Full documentation: OpenDoor. Wire type: open_door.
Legal session modes: exploring
JSON Schema
{
"$defs": {
"Direction": {
"description": "The four grid directions.\n\nThe wire values are lowercase \u2014 they serialize into commands, events, and\nsaves; changing them is a `schema_version` bump.",
"enum": [
"north",
"east",
"south",
"west"
],
"title": "Direction",
"type": "string"
}
},
"description": "Open an unstuck, unlocked door on one side of the party's cell (zero time).\n\nThe party must be exploring a dungeon (see\n[`EnterDungeon`][osrlib.crawl.commands.EnterDungeon]). An undiscovered secret\ndoor rejects exactly like blank wall \u2014 commands never leak hidden geometry.\n\nModes:\n `exploring`\n\nRejections:\n - `session.command.wrong_mode` \u2014 the session is not exploring a dungeon.\n - `exploration.door.no_door` \u2014 no known door on that side of the cell\n (undiscovered secret doors included).\n - `exploration.door.already_open` \u2014 the door already stands open.\n - `exploration.door.locked` \u2014 the lock has not been picked or otherwise\n undone.\n - `exploration.door.stuck` \u2014 a stuck door needs\n [`ForceDoor`][osrlib.crawl.commands.ForceDoor].\n\nEvents:\n [`DoorEvent`][osrlib.crawl.events.DoorEvent] with code\n `exploration.door.opened`.",
"properties": {
"command_type": {
"const": "open_door",
"default": "open_door",
"title": "Command Type",
"type": "string"
},
"direction": {
"$ref": "#/$defs/Direction"
}
},
"required": [
"direction"
],
"title": "OpenDoor",
"type": "object"
}