FlagSetEvent
A session flag was written.
Full documentation: FlagSetEvent. Wire type: flag_set.
Default visibility: referee
Message codes: session.flag.set
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A session flag was written.\n\nEmitted by the referee's `SetFlag`. Flags are\nthe game's own memory: an adventure's triggers and gates read them through a\n`FlagEqualsCondition`, and a game can\nkeep whatever else it wants there.\n\nIt's referee visibility, because what the game is keeping track of isn't part\nof the fiction the party is in.",
"properties": {
"code": {
"default": "session.flag.set",
"title": "Code",
"type": "string",
"description": "The message code, always `session.flag.set`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: the wiring behind the game stays behind the screen."
},
"event_type": {
"const": "flag_set",
"default": "flag_set",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `flag_set`."
},
"key": {
"title": "Key",
"type": "string",
"description": "Which flag was written."
},
"value": {
"anyOf": [
{
"type": "string"
},
{
"type": "integer"
},
{
"type": "boolean"
}
],
"title": "Value",
"description": "What it was set to. Writing an existing key replaces its value."
}
},
"required": [
"key",
"value"
],
"title": "FlagSetEvent",
"type": "object"
}