TreasureSoldEvent
Valuables sold in town at full value (the 1-gp-1-XP identity kept clean).
Full documentation: TreasureSoldEvent. Wire type: treasure_sold.
Default visibility: player
Message codes: town.treasure.sold
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Valuables sold in town at full value (the 1-gp-1-XP identity kept clean).",
"properties": {
"code": {
"default": "town.treasure.sold",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "treasure_sold",
"default": "treasure_sold",
"title": "Event Type",
"type": "string"
},
"character_id": {
"title": "Character Id",
"type": "string"
},
"instance_ids": {
"items": {
"type": "string"
},
"title": "Instance Ids",
"type": "array"
},
"gp_value": {
"title": "Gp Value",
"type": "integer"
}
},
"required": [
"character_id",
"instance_ids",
"gp_value"
],
"title": "TreasureSoldEvent",
"type": "object"
}