TriggerFiredEvent
An authored trigger fired.
Full documentation: TriggerFiredEvent. Wire type: trigger_fired.
Default visibility: referee
Message codes: session.trigger.fired
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "An authored trigger fired.\n\nEmitted by `MarkTriggerFired`, every\ntime, including a repeat of a trigger that has fired before: the session records\nthat a trigger has fired at all, and these events are the record of each firing.\n\nIt's referee visibility, because which clause fired is the wiring behind the\ngame. A beat written for the table goes in the journal, and arrives as\n`JournalEntryAddedEvent` or as one\nof the quest events.",
"properties": {
"code": {
"default": "session.trigger.fired",
"title": "Code",
"type": "string",
"description": "The message code, always `session.trigger.fired`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: trigger wiring is the game's own."
},
"event_type": {
"const": "trigger_fired",
"default": "trigger_fired",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `trigger_fired`."
},
"trigger_id": {
"title": "Trigger Id",
"type": "string",
"description": "Which trigger fired, as the id the adventure gave it."
},
"narrative": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Narrative",
"description": "The beat the author wrote for this firing, or `None`. Content rather than engine prose: the\ndefault formatter appends it after the templated line. It reaches a referee-visibility event,\nso put anything meant for the table in the journal instead."
}
},
"required": [
"trigger_id"
],
"title": "TriggerFiredEvent",
"type": "object"
}