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GroupMovedEvent

A monster group's distance from the party changed.

Full documentation: GroupMovedEvent. Wire type: group_moved.

Default visibility: player

Message codes: battle.group.moved

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "A monster group's distance from the party changed.\n\nEmitted by `ResolveBattleRound`\nwhenever the range track moves: the party closing on a group or backing away\nfrom every group, monsters closing to strike, and a broken group running for the\nexit.\n\nDistance decides what can reach what, so this is the event a battle screen\nredraws its ranks from.",
  "properties": {
    "code": {
      "default": "battle.group.moved",
      "title": "Code",
      "type": "string",
      "description": "The message code, always `battle.group.moved`."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player",
      "description": "Player visibility: the party watches them come on or draw off."
    },
    "event_type": {
      "const": "group_moved",
      "default": "group_moved",
      "title": "Event Type",
      "type": "string",
      "description": "The wire discriminator, `group_moved`."
    },
    "group_id": {
      "title": "Group Id",
      "type": "string",
      "description": "Which group moved, as its encounter group id."
    },
    "distance_feet": {
      "title": "Distance Feet",
      "type": "integer",
      "description": "How far that group now stands from the party, in feet, after the move. Melee happens at the\ntrack's shortest step."
    }
  },
  "required": [
    "group_id",
    "distance_feet"
  ],
  "title": "GroupMovedEvent",
  "type": "object"
}