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AttackRolledEvent

One attack roll and everything that went into it.

Full documentation: AttackRolledEvent. Wire type: attack_rolled.

Default visibility: player

Message codes: combat.attack.auto_hit, combat.attack.hit, combat.attack.missed

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "One attack roll and everything that went into it.\n\n`attack_roll` emits one of these for every swing, and\n`resolve_attack` passes it on with the damage that followed. Read `code`\nfor the outcome. The numeric fields are there so you can show the arithmetic.\n\nAn attack against a helpless target needs no roll, and then `roll`, `total`, and `required` are all `None`.",
  "properties": {
    "code": {
      "title": "Code",
      "type": "string",
      "description": "What happened, as two or more lowercase segments separated by dots and namespaced by subsystem, like\n`combat.attack.hit`. This is what you branch on and what\n`format_message` looks up. Anything else raises a validation error."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player",
      "description": "Player visibility: attack rolls happen in the open."
    },
    "event_type": {
      "const": "attack_rolled",
      "default": "attack_rolled",
      "title": "Event Type",
      "type": "string",
      "description": "The wire name for this event type."
    },
    "attacker_id": {
      "title": "Attacker Id",
      "type": "string",
      "description": "The entity id of whoever attacked."
    },
    "defender_id": {
      "title": "Defender Id",
      "type": "string",
      "description": "The entity id of whoever was attacked."
    },
    "attack_name": {
      "title": "Attack Name",
      "type": "string",
      "description": "What was attacked with, by name: a weapon, a monster's natural attack, or `\"unarmed\"`."
    },
    "roll": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Roll",
      "description": "The d20 as it landed, before modifiers. `None` on an automatic hit."
    },
    "modifier": {
      "default": 0,
      "title": "Modifier",
      "type": "integer",
      "description": "Everything added to the roll: strength, range band, magic, spells, the situation you attested."
    },
    "total": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Total",
      "description": "The roll plus the modifier, which is the number compared against `required`. `None` on an automatic\nhit."
    },
    "required": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Required",
      "description": "The total the attacker needed for a hit, worked out from its attack table and the defender's armour\nclass. `None` on an automatic hit."
    },
    "defender_ac": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Defender Ac",
      "description": "The defender's armour class as the attack saw it, after shields, spells, and the situation."
    },
    "natural": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Natural",
      "description": "Set to 1 or 20 when the unmodified d20 settled the outcome against what the total said, since a natural\n20 always hits and a natural 1 always misses. `None` otherwise, including when the natural roll and the total\nagreed."
    }
  },
  "required": [
    "code",
    "attacker_id",
    "defender_id",
    "attack_name"
  ],
  "title": "AttackRolledEvent",
  "type": "object"
}