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GrantCoins

Referee: place coins directly into a member's purse.

Full documentation: GrantCoins. Wire type: grant_coins.

Legal session modes: battle, encounter, exploring, game_over, town, victory

JSON Schema

{
  "$defs": {
    "Coins": {
      "description": "A fixed pile of coins: generated treasure, the contents of a chest, a pile dropped on the floor.\n\nFrozen, unlike the `CoinPurse` a character carries. This\nis what `generate_treasure` reports and what a\ndungeon feature contains until someone picks it up. Adding it to a character means adding\neach denomination to their purse.",
      "properties": {
        "pp": {
          "default": 0,
          "minimum": 0,
          "title": "Pp",
          "type": "integer",
          "description": "Platinum pieces, worth 5 gp each."
        },
        "gp": {
          "default": 0,
          "minimum": 0,
          "title": "Gp",
          "type": "integer",
          "description": "Gold pieces."
        },
        "ep": {
          "default": 0,
          "minimum": 0,
          "title": "Ep",
          "type": "integer",
          "description": "Electrum pieces, worth half a gold piece each."
        },
        "sp": {
          "default": 0,
          "minimum": 0,
          "title": "Sp",
          "type": "integer",
          "description": "Silver pieces, ten to the gold piece."
        },
        "cp": {
          "default": 0,
          "minimum": 0,
          "title": "Cp",
          "type": "integer",
          "description": "Copper pieces, a hundred to the gold piece."
        }
      },
      "title": "Coins",
      "type": "object"
    }
  },
  "description": "Referee: place coins directly into a member's purse.\n\nReferee commands are legal in every mode, terminal modes included.\n\nModes:\n    `town`, `exploring`, `encounter`, `battle`, `game_over`, `victory`\n\nRejections:\n    - `session.command.unknown_member` - `character_id` names no party member.\n\nEvents:\n    `ItemAcquiredEvent` with the coin\n    value, `origin` `\"grant\"`, so a reward counted out per member doesn't read as\n    a haul split across the party.",
  "properties": {
    "command_type": {
      "const": "grant_coins",
      "default": "grant_coins",
      "title": "Command Type",
      "type": "string",
      "description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
    },
    "source": {
      "anyOf": [
        {
          "minLength": 1,
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "default": null,
      "title": "Source",
      "description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
    },
    "character_id": {
      "title": "Character Id",
      "type": "string",
      "description": "In an authored consequence or reward, this field takes the party selectors\n(`\"@party\"`, `\"@first\"`), expanded to literal member ids by the interpreter\nbefore issue. Issued directly, it must be a literal member id or the command\nrejects."
    },
    "coins": {
      "$ref": "#/$defs/Coins",
      "description": "The coins to add to the member's purse, by denomination. Nothing is charged and no weight\ncheck refuses the grant, so a large award can leave the member overloaded. Check the\nresulting load before you send the party on."
    }
  },
  "required": [
    "character_id",
    "coins"
  ],
  "title": "GrantCoins",
  "type": "object"
}