TravelToTown
Travel from the dungeon entrance back to town (the same travel cost).
Full documentation: TravelToTown. Wire type: travel_to_town.
Legal session modes: exploring
JSON Schema
{
"description": "Travel from the dungeon entrance back to town (the same travel cost).\n\nThe party must be exploring and standing on the entrance cell. Doors the party\nopened swing shut behind it, and under the on-return XP timing the adventure\naward pays out on arrival.\n\nModes:\n `exploring`\n\nRejections:\n - `session.command.wrong_mode` \u2014 the session is not exploring a dungeon.\n - `exploration.travel.not_at_entrance` \u2014 the party is not on the entrance\n cell.\n\nEvents:\n [`DoorEvent`][osrlib.crawl.events.DoorEvent]s for doors swinging shut,\n travel-time bookkeeping, then\n [`LocationEnteredEvent`][osrlib.crawl.events.LocationEnteredEvent] for\n town. Under the on-return XP timing an\n [`AdventureXpAwardEvent`][osrlib.crawl.events.AdventureXpAwardEvent] and\n per-member [`XpAwardedEvent`][osrlib.crawl.events.XpAwardedEvent]s follow.",
"properties": {
"command_type": {
"const": "travel_to_town",
"default": "travel_to_town",
"title": "Command Type",
"type": "string"
}
},
"title": "TravelToTown",
"type": "object"
}