SpellsMemorizedEvent
A caster has finished preparing spells for the day.
Full documentation: SpellsMemorizedEvent. Wire type: spells_memorized.
Default visibility: player
Message codes: magic.memorize.prepared
JSON Schema
{
"$defs": {
"PreparedSpell": {
"description": "One spell a caster has in memory, as it appears on a memorization event.\n\nYou read these off a `SpellsMemorizedEvent`'s `prepared` tuple.\n\nA caster who prepares a reversible spell chooses which way round it goes at preparation time, not at casting\ntime, so each prepared copy records the form it's locked into.",
"properties": {
"spell_id": {
"title": "Spell Id",
"type": "string",
"description": "The spell's content id, like `\"magic_missile\"`."
},
"reversed": {
"default": false,
"title": "Reversed",
"type": "boolean",
"description": "True when the copy was prepared in the spell's reversed form, as *cause light wounds* is the reverse of\n*cure light wounds*."
}
},
"required": [
"spell_id"
],
"title": "PreparedSpell",
"type": "object"
},
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A caster has finished preparing spells for the day.\n\n`memorize_spells` emits one of these per preparation. Preparation\nreplaces everything the caster had in memory, so `prepared` is the whole new memory rather than what was\nadded to it.",
"properties": {
"code": {
"default": "magic.memorize.prepared",
"title": "Code",
"type": "string",
"description": "Fixed at `magic.memorize.prepared`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: the caster's own memory is the player's to see."
},
"event_type": {
"const": "spells_memorized",
"default": "spells_memorized",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"caster_id": {
"title": "Caster Id",
"type": "string",
"description": "The entity id of the caster."
},
"prepared": {
"items": {
"$ref": "#/$defs/PreparedSpell"
},
"title": "Prepared",
"type": "array",
"description": "Every copy now in memory, as `PreparedSpell` entries. A spell\nprepared twice appears twice."
}
},
"required": [
"caster_id",
"prepared"
],
"title": "SpellsMemorizedEvent",
"type": "object"
}