Wait
Hold for one encounter round; the monsters act per their stance.
Full documentation: Wait. Wire type: wait.
Legal session modes: encounter
JSON Schema
{
"description": "Hold for one encounter round; the monsters act per their stance.\n\nAn encounter must be open. Waiting burns a round to see what the monsters do \u2014\nan uncertain stance re-rolls its reaction, a hostile one runs out its patience.\n\nModes:\n `encounter`\n\nRejections:\n - `session.command.wrong_mode` \u2014 no encounter is open.\n - `encounter.none_active` \u2014 defensive twin of the mode gate; not reachable\n through normal play.\n\nEvents:\n The round beat's events: an uncertain stance re-rolls\n ([`ReactionRolledEvent`][osrlib.core.events.ReactionRolledEvent], possibly\n a [`StanceChangedEvent`][osrlib.crawl.events.StanceChangedEvent]), and an\n attacking or expired-patience hostile stance opens battle\n ([`BattleStartedEvent`][osrlib.crawl.events.BattleStartedEvent]). During a\n pursuit a [`PursuitEvent`][osrlib.crawl.events.PursuitEvent] round resolves\n instead.",
"properties": {
"command_type": {
"const": "wait",
"default": "wait",
"title": "Command Type",
"type": "string"
}
},
"title": "Wait",
"type": "object"
}