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Wait

Hold for one encounter round; the monsters act per their stance.

Full documentation: Wait. Wire type: wait.

Legal session modes: encounter

JSON Schema

{
  "description": "Hold for one encounter round; the monsters act per their stance.\n\nAn encounter must be open. Waiting burns a round to see what the monsters do \u2014\nan uncertain stance re-rolls its reaction, a hostile one runs out its patience.\n\nModes:\n    `encounter`\n\nRejections:\n    - `session.command.wrong_mode` \u2014 no encounter is open.\n    - `encounter.none_active` \u2014 defensive twin of the mode gate; not reachable\n      through normal play.\n\nEvents:\n    The round beat's events: an uncertain stance re-rolls\n    ([`ReactionRolledEvent`][osrlib.core.events.ReactionRolledEvent], possibly\n    a [`StanceChangedEvent`][osrlib.crawl.events.StanceChangedEvent]), and an\n    attacking or expired-patience hostile stance opens battle\n    ([`BattleStartedEvent`][osrlib.crawl.events.BattleStartedEvent]). During a\n    pursuit a [`PursuitEvent`][osrlib.crawl.events.PursuitEvent] round resolves\n    instead.",
  "properties": {
    "command_type": {
      "const": "wait",
      "default": "wait",
      "title": "Command Type",
      "type": "string"
    }
  },
  "title": "Wait",
  "type": "object"
}