BattleStartedEvent
Blows have been struck: the encounter became a battle.
Full documentation: BattleStartedEvent. Wire type: battle_started.
Default visibility: player
Message codes: battle.started
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Blows have been struck: the encounter became a battle.\n\nEmitted when a fight opens, by `EngageBattle`\nwhen the party attacks, and on its own when the monsters do, which can happen\nthe moment an encounter opens, when a parley goes wrong, when undead are\npresented with a holy symbol, or when a chase ends in capture.\n\nThe session mode becomes `battle`, where\n`ResolveBattleRound` is the only play\ncommand the session accepts. Positions are no longer cells: each monster group\nhas a distance from the party, and closing or pulling back moves that number.",
"properties": {
"code": {
"default": "battle.started",
"title": "Code",
"type": "string",
"description": "The message code, always `battle.started`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: the party is in it."
},
"event_type": {
"const": "battle_started",
"default": "battle_started",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `battle_started`."
}
},
"title": "BattleStartedEvent",
"type": "object"
}