ReactionRolledEvent
How a monster takes to meeting the party.
Full documentation: ReactionRolledEvent. Wire type: reaction_rolled.
Default visibility: referee
Message codes: encounter.reaction.rolled
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "How a monster takes to meeting the party.\n\n`roll_reaction` emits one of these at the start of an encounter that is\nnot already a fight. The result tells you how to play the monster.",
"properties": {
"code": {
"default": "encounter.reaction.rolled",
"title": "Code",
"type": "string",
"description": "Fixed at `encounter.reaction.rolled`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: the players read a monster's mood from how it behaves, not from the dice."
},
"event_type": {
"const": "reaction_rolled",
"default": "reaction_rolled",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"roll": {
"title": "Roll",
"type": "integer",
"description": "The 2d6 total, before the modifier."
},
"modifier": {
"default": 0,
"title": "Modifier",
"type": "integer",
"description": "The speaking character's charisma reaction adjustment, when one applied."
},
"total": {
"title": "Total",
"type": "integer",
"description": "The roll plus the modifier, which is what the reaction table was read with. A total outside 2 to 12 reads\nas the nearest end of the table."
},
"result": {
"title": "Result",
"type": "string",
"description": "The band the total fell in, as a `ReactionResult` value: `attacks`,\n`hostile`, `uncertain`, `indifferent`, or `friendly`."
}
},
"required": [
"roll",
"total",
"result"
],
"title": "ReactionRolledEvent",
"type": "object"
}