ReactionRolledEvent
A monster reaction roll: referee visibility — players learn reactions from behavior.
Full documentation: ReactionRolledEvent. Wire type: reaction_rolled.
Default visibility: referee
Message codes: encounter.reaction.rolled
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A monster reaction roll: referee visibility \u2014 players learn reactions from behavior.\n\nEmitted by [`roll_reaction`][osrlib.core.combat.roll_reaction].",
"properties": {
"code": {
"default": "encounter.reaction.rolled",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee"
},
"event_type": {
"const": "reaction_rolled",
"default": "reaction_rolled",
"title": "Event Type",
"type": "string"
},
"roll": {
"title": "Roll",
"type": "integer"
},
"modifier": {
"default": 0,
"title": "Modifier",
"type": "integer"
},
"total": {
"title": "Total",
"type": "integer"
},
"result": {
"title": "Result",
"type": "string"
}
},
"required": [
"roll",
"total",
"result"
],
"title": "ReactionRolledEvent",
"type": "object"
}