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ReactionRolledEvent

A monster reaction roll: referee visibility — players learn reactions from behavior.

Full documentation: ReactionRolledEvent. Wire type: reaction_rolled.

Default visibility: referee

Message codes: encounter.reaction.rolled

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "A monster reaction roll: referee visibility \u2014 players learn reactions from behavior.\n\nEmitted by [`roll_reaction`][osrlib.core.combat.roll_reaction].",
  "properties": {
    "code": {
      "default": "encounter.reaction.rolled",
      "title": "Code",
      "type": "string"
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "referee"
    },
    "event_type": {
      "const": "reaction_rolled",
      "default": "reaction_rolled",
      "title": "Event Type",
      "type": "string"
    },
    "roll": {
      "title": "Roll",
      "type": "integer"
    },
    "modifier": {
      "default": 0,
      "title": "Modifier",
      "type": "integer"
    },
    "total": {
      "title": "Total",
      "type": "integer"
    },
    "result": {
      "title": "Result",
      "type": "string"
    }
  },
  "required": [
    "roll",
    "total",
    "result"
  ],
  "title": "ReactionRolledEvent",
  "type": "object"
}