ExhaustionEvent
The party gained or recovered from running exhaustion (30 rounds, −2s).
Full documentation: ExhaustionEvent. Wire type: exhaustion.
Default visibility: player
Message codes: encounter.exhaustion.gained, encounter.exhaustion.recovered
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "The party gained or recovered from running exhaustion (30 rounds, \u22122s).",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "exhaustion",
"default": "exhaustion",
"title": "Event Type",
"type": "string"
}
},
"required": [
"code"
],
"title": "ExhaustionEvent",
"type": "object"
}