HoardGeneratedEvent
Treasure was rolled up and placed, before anyone has found it.
Full documentation: HoardGeneratedEvent. Wire type: hoard_generated.
Default visibility: referee
Message codes: treasure.hoard.generated
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Treasure was rolled up and placed, before anyone has found it.\n\nEmitted when the party first enters an area whose author declared treasure, and\nwhen a keyed encounter's monsters bring their lair hoard with them. The goods go\ninto a cache the party has to find and open with\n`TakeTreasure`.\n\nIt's referee visibility, and it itemizes everything: telling the players would\nbe telling them what is in the room. A referee front end, or an LLM running the\ngame, reads it to know what is there.",
"properties": {
"code": {
"default": "treasure.hoard.generated",
"title": "Code",
"type": "string",
"description": "The message code, always `treasure.hoard.generated`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: the contents are the answer to a question the party hasn't asked\nyet."
},
"event_type": {
"const": "hoard_generated",
"default": "hoard_generated",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `hoard_generated`."
},
"cache_ref": {
"title": "Cache Ref",
"type": "string",
"description": "The id of the cache the treasure went into, allocated by the session as `cache-NNNN`. The\nparty reaches it through the cell it sits on, not through this id."
},
"treasure_types": {
"default": [],
"items": {
"type": "string"
},
"title": "Treasure Types",
"type": "array",
"description": "The treasure-type letters that were rolled, one entry per roll, so a hoard rolled from two\nletters lists both."
},
"coins_gp_value": {
"default": 0,
"title": "Coins Gp Value",
"type": "integer",
"description": "The coins in the hoard, as their value in gold pieces."
},
"valuable_ids": {
"default": [],
"items": {
"type": "string"
},
"title": "Valuable Ids",
"type": "array",
"description": "The session-scoped instance ids of the gems and jewellery in the hoard."
},
"magic_item_ids": {
"default": [],
"items": {
"type": "string"
},
"title": "Magic Item Ids",
"type": "array",
"description": "The session-scoped instance ids of the magic items in the hoard."
}
},
"required": [
"cache_ref"
],
"title": "HoardGeneratedEvent",
"type": "object"
}