ItemsDroppedEvent
Items or coins dropped onto the party's cell (or the pursuit trail).
Full documentation: ItemsDroppedEvent. Wire type: items_dropped.
Default visibility: player
Message codes: exploration.item.dropped
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Items or coins dropped onto the party's cell (or the pursuit trail).",
"properties": {
"code": {
"default": "exploration.item.dropped",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "items_dropped",
"default": "items_dropped",
"title": "Event Type",
"type": "string"
},
"character_id": {
"title": "Character Id",
"type": "string"
},
"item_ids": {
"default": [],
"items": {
"type": "string"
},
"title": "Item Ids",
"type": "array"
},
"coins_gp_value": {
"default": 0,
"title": "Coins Gp Value",
"type": "integer"
}
},
"required": [
"character_id"
],
"title": "ItemsDroppedEvent",
"type": "object"
}