XpAwardedEvent
One character was awarded experience.
Full documentation: XpAwardedEvent. Wire type: xp_awarded.
Default visibility: player
Message codes: session.xp.awarded
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "One character was awarded experience.\n\nEmitted wherever an award lands: inside the end-of-adventure award on\n`TravelToTown`, at each encounter's end\nwhen the ruleset awards immediately, and from the referee's\n`AwardXP`. When the award crosses a threshold, a\n`CharacterLeveledUpEvent` for the\nsame member follows it at once.",
"properties": {
"code": {
"default": "session.xp.awarded",
"title": "Code",
"type": "string",
"description": "The message code, always `session.xp.awarded`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: it goes on the character's sheet."
},
"event_type": {
"const": "xp_awarded",
"default": "xp_awarded",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `xp_awarded`."
},
"character_id": {
"title": "Character Id",
"type": "string",
"description": "The member who received it."
},
"award": {
"title": "Award",
"type": "integer",
"description": "The award as the session handed it over, before the character's own adjustment."
},
"modified_award": {
"title": "Modified Award",
"type": "integer",
"description": "What was actually added, after the class's prime-requisite percentage, rounded down. This\nis the number to show beside the character."
},
"level_after": {
"title": "Level After",
"type": "integer",
"description": "The member's level once the award was applied."
}
},
"required": [
"character_id",
"award",
"modified_award",
"level_after"
],
"title": "XpAwardedEvent",
"type": "object"
}