UseItem
Use a magic item: drink a potion, read a scroll, activate a device (one round).
Full documentation: UseItem. Wire type: use_item.
Legal session modes: encounter, exploring
JSON Schema
{
"description": "Use a magic item: drink a potion, read a scroll, activate a device (one round).\n\nOne round is the RAW activation cost (drinking is one round). `target_id`\nnames a character (the staff of healing's touch) or an encounter group (a\ndevice's area). `spell_id`, `mode`, and `targets` select the inscribed spell\nand its targets when reading a multi-spell scroll (the\n`CastSpell` surface). In battle, item use\nis the `use_item` declaration instead. First meaningful use identifies the\nitem, and reveals its curse.\n\nModes:\n `exploring`, `encounter`\n\nRejections:\n - `session.command.wrong_mode` - the session is in town, in battle, or\n over.\n - `session.command.unknown_member` - `character_id` names no party member.\n - `session.command.member_incapacitated` - the member cannot act.\n - `exploration.item.not_carried` - the member carries no magic item with\n that instance id.\n - `items.use.not_usable` - the item has no usable action, or the class\n cannot use the device.\n - Scrolls: `exploration.action.requires_light` (reading needs real light),\n `items.scroll.spent`, `items.scroll.no_such_spell`,\n `items.scroll.wrong_caster`, and the cast validation codes\n (`magic.cast.unknown_target`, `magic.cast.unknown_mode`,\n `magic.cast.target_count`, `magic.cast.out_of_range`,\n `magic.cast.caster_incapacitated`, `magic.cast.caster_restrained`,\n `magic.cast.anti_magic_shell`). A read is judged against a caster at\n the scroll's own level, the level\n `cast_from_scroll` resolves it\n at, so a 6th-level reader of a *magic missile* scroll supplies one\n target and is refused three. The refusal comes before the scroll is\n spent.\n - Devices: `items.device.inert` (no charges left),\n `items.use.target_required`, `items.use.unknown_target`, and\n `items.use.battle_only` (a striking effect is a battle declaration).\n\nEvents:\n `ItemUsedEvent` naming what happened\n (drunk, read, activated, or mixed potions, or a cursed scroll), with\n `ItemIdentifiedEvent` and\n `CurseRevealedEvent` at first\n meaningful use, then the item's own resolution: healing, saving throws,\n damage, effect attachments, and a scroll's\n `SpellCastEvent`, each its own\n event. One round passes (in an encounter, the round beat follows instead).",
"properties": {
"command_type": {
"const": "use_item",
"default": "use_item",
"title": "Command Type",
"type": "string",
"description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
},
"source": {
"anyOf": [
{
"minLength": 1,
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Source",
"description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
},
"character_id": {
"title": "Character Id",
"type": "string",
"description": "The member using the item, by `MemberView.id`. They\nhave to be carrying it, and for a device their class has to be able to use it."
},
"item_id": {
"title": "Item Id",
"type": "string",
"description": "The magic item to use, by its per-instance id from\n`MemberView.inventory`. Only magic items are\nusable here, so a mundane item comes back as `exploration.item.not_carried`: the member\ncarries no magic item with that id."
},
"target_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Target Id",
"description": "Who the item is used on, for an item that reaches somebody: a party member's id for a\ntouch, or an encounter group's\n`EncounterGroupView.id` for a device that\ncovers an area. Leave it `None` for a potion the user drinks."
},
"spell_id": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Spell Id",
"description": "Which spell to read off a scroll that has more than one, from\n`load_spells` (see the spell id index). Leave it\n`None` for anything that isn't a scroll."
},
"mode": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Mode",
"description": "Which of the read spell's usages to cast, by that usage's\n`SpellMode.key`. `None` casts the spell's first usage,\nwhich is what a single-usage scroll wants."
},
"targets": {
"default": [],
"items": {
"type": "string"
},
"title": "Targets",
"type": "array",
"description": "The read spell's targets, named exactly as in\n`CastSpell.targets`. When it's empty `target_id`\nstands in as the single target, so a one-target scroll needs only the one field."
}
},
"required": [
"character_id",
"item_id"
],
"title": "UseItem",
"type": "object"
}