HealingAppliedEvent
Hit points restored, or refused.
Full documentation: HealingAppliedEvent. Wire type: healing_applied.
Default visibility: player
Message codes: combat.healing.applied, combat.healing.blocked
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Hit points restored, or refused.\n\n`apply_healing` emits this, and so does a regeneration tick inside\n`EffectsLedger.advance`. Read `amount` rather than what was\nasked for: healing is capped at the hit points the creature was missing, and a cursed creature may have had\nit halved.\n\nHealing can also be refused outright, and then the code says blocked and `amount` is 0. A creature that's\ndiseased takes no magical healing, and one that's weakened takes none at all.",
"properties": {
"code": {
"title": "Code",
"type": "string",
"description": "What happened, as two or more lowercase segments separated by dots and namespaced by subsystem, like\n`combat.attack.hit`. This is what you branch on and what\n`format_message` looks up. Anything else raises a validation error."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: a wound closing is plain to see. The hit points behind it ride the referee-visible\n`HitPointsReportedEvent`."
},
"event_type": {
"const": "healing_applied",
"default": "healing_applied",
"title": "Event Type",
"type": "string",
"description": "The wire name for this event type."
},
"target_id": {
"title": "Target Id",
"type": "string",
"description": "The entity id of whoever was healed."
},
"amount": {
"title": "Amount",
"type": "integer",
"description": "The hit points actually restored, after the cap and any halving. 0 when the healing was blocked."
},
"source": {
"title": "Source",
"type": "string",
"description": "Where the healing came from: `magical` for a spell or potion, `natural` for rest, `regeneration` for a\nregenerating creature's own tick."
}
},
"required": [
"code",
"target_id",
"amount",
"source"
],
"title": "HealingAppliedEvent",
"type": "object"
}