WanderingCheckEvent
The wandering-monster cadence came round and the referee rolled for it.
Full documentation: WanderingCheckEvent. Wire type: wandering_check.
Default visibility: referee
Message codes: exploration.wandering.checked
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "The wandering-monster cadence came round and the referee rolled for it.\n\nEmitted while the party is in a dungeon, by any command that crosses the turn\nthe cadence lands on, most often `MoveParty`\nor `Rest`. When the check hits, the encounter\nopens in the same result and the command that was spending time stops there.\n\nIt's referee visibility because the party has no way of knowing a check was\nmade, only of meeting what it produced.",
"properties": {
"code": {
"default": "exploration.wandering.checked",
"title": "Code",
"type": "string",
"description": "The message code, always `exploration.wandering.checked`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "referee",
"description": "Referee visibility: the check is made behind the screen, and only its result walks in."
},
"event_type": {
"const": "wandering_check",
"default": "wandering_check",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `wandering_check`."
},
"chance": {
"title": "Chance",
"type": "integer",
"description": "The X-in-6 chance the check needed, after the level's own rate and any adjustment like\nthe lower chance while resting."
},
"roll": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Roll",
"description": "The d6 that was rolled, or `None` when the chance came out at zero and no die was\nrolled."
},
"encounter": {
"title": "Encounter",
"type": "boolean",
"description": "Whether the check produced an encounter. When it did, the encounter's own events follow in\nthe same result."
}
},
"required": [
"chance",
"encounter"
],
"title": "WanderingCheckEvent",
"type": "object"
}