EncounterStartedEvent
The party has met something, and here is what it sees.
Full documentation: EncounterStartedEvent. Wire type: encounter_started.
Default visibility: player
Message codes: encounter.started
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "The party has met something, and here is what it sees.\n\nEmitted when an encounter opens, whichever way it did: walking into a keyed area\nwith `MoveParty`,\n`EnterDungeon` or\n`UseStairs` arriving on one, a wandering\ncheck, or a referee's `SpawnMonsters` or\n`SpawnNpcParty`. The session mode becomes\n`encounter`, where the party can talk, run, wait, or fight.\n\nIt contains only what the party can see: a name, a count, a distance.\nThe dice behind the meeting are reported on\n`SurpriseRolledEvent` and on the\nreaction roll, both at referee visibility. The two surprise outcomes are here,\nbecause being caught off guard is something the party lives through.",
"properties": {
"code": {
"default": "encounter.started",
"title": "Code",
"type": "string",
"description": "The message code, always `encounter.started`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: this is the moment the table is told what walked in."
},
"event_type": {
"const": "encounter_started",
"default": "encounter_started",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `encounter_started`."
},
"monster_name": {
"title": "Monster Name",
"type": "string",
"description": "The label of the first group in the encounter, as the party would name it. An NPC\nadventuring party appears under a label like `\"Basic Adventurers\"`, with its roster kept\nbehind the screen."
},
"count": {
"title": "Count",
"type": "integer",
"description": "How many creatures there are across every group in the encounter."
},
"distance_feet": {
"title": "Distance Feet",
"type": "integer",
"description": "How far away they are, in feet, when the encounter opens. Battle starts from this distance\nand closes from there."
},
"party_surprised": {
"default": false,
"title": "Party Surprised",
"type": "boolean",
"description": "Whether the party was caught off guard, which costs it the first beat of the fight."
},
"monsters_surprised": {
"default": false,
"title": "Monsters Surprised",
"type": "boolean",
"description": "Whether the monsters were caught off guard, which gives the party a free round if the fight\nstarts."
}
},
"required": [
"monster_name",
"count",
"distance_feet"
],
"title": "EncounterStartedEvent",
"type": "object"
}