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ItemConsumedEvent

One carried item was used up: a toll paid, a spike driven home.

Full documentation: ItemConsumedEvent. Wire type: item_consumed.

Default visibility: player

Message codes: exploration.item.consumed

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "One carried item was used up: a toll paid, a spike driven home.\n\nEmitted when a gate's condition takes the item it names, which happens on\n`OpenDoor`,\n`ForceDoor`, and\n`UseStairs`, and by\n`WedgeDoor` for the iron spike it drives.\n\nIt says the item is gone. It isn't the event for a potion drunk or a scroll\nread, which are `ItemUsedEvent`.",
  "properties": {
    "code": {
      "default": "exploration.item.consumed",
      "title": "Code",
      "type": "string",
      "description": "The message code, always `exploration.item.consumed`."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player",
      "description": "Player visibility: the party sees what it spent."
    },
    "event_type": {
      "const": "item_consumed",
      "default": "item_consumed",
      "title": "Event Type",
      "type": "string",
      "description": "The wire discriminator, `item_consumed`."
    },
    "character_id": {
      "title": "Character Id",
      "type": "string",
      "description": "The member whose pack the item came out of."
    },
    "item_id": {
      "title": "Item Id",
      "type": "string",
      "description": "What was consumed: the catalog id for mundane gear, and the session-scoped instance id for\na magic item, never its template id, so an unidentified item's identity never reaches a\nplayer-visible event."
    }
  },
  "required": [
    "character_id",
    "item_id"
  ],
  "title": "ItemConsumedEvent",
  "type": "object"
}