ProvisionsEvent
A day-boundary provision outcome: consumed, or short (food or water).
Full documentation: ProvisionsEvent. Wire type: provisions.
Default visibility: player
Message codes: exploration.provisions.consumed, exploration.provisions.short
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A day-boundary provision outcome: consumed, or short (food or water).",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "provisions",
"default": "provisions",
"title": "Event Type",
"type": "string"
},
"character_id": {
"title": "Character Id",
"type": "string"
},
"kind": {
"title": "Kind",
"type": "string"
}
},
"required": [
"code",
"character_id",
"kind"
],
"title": "ProvisionsEvent",
"type": "object"
}