EnterDungeon
Travel from town to a dungeon's entrance and start exploring.
Full documentation: EnterDungeon. Wire type: enter_dungeon.
Legal session modes: town
JSON Schema
{
"description": "Travel from town to a dungeon's entrance and start exploring.\n\nThe party must be in town. Travel takes the adventure's authored cost in\nturns, and arrival places the party at the entrance and switches the session to\n`exploring`. Departure also snapshots the party's treasure valuation, because\nthe end-of-adventure XP award is the delta against it.\n\nModes:\n `town`\n\nRejections:\n - `session.command.wrong_mode` - the party is not in town.\n - `session.command.unknown_location` - `dungeon_id` names no dungeon, or\n the dungeon has no entrance level.\n\nEvents:\n The travel time's own bookkeeping first:\n `EffectExpiredEvent` with a\n `LightEvent` for a light burning out, and\n `ProvisionsEvent` on a day boundary.\n Travel runs no wandering cadence and no rest cadence, so no\n `WanderingCheckEvent` or\n `FatigueEvent` lands on the road.\n\n Then `LocationEnteredEvent` for\n the dungeon, `via` `\"entrance\"`, and the entrance cell's entry checks: a\n `HoardGeneratedEvent` for area\n treasure, a\n `DetectionRolledEvent` and a\n `TrapEvent` for a room trap with its\n resolution, and a keyed encounter's opening\n (`SurpriseRolledEvent`s,\n `EncounterStartedEvent`,\n `ReactionRolledEvent`,\n `StanceChangedEvent`, and\n `BattleStartedEvent` on an attacks\n stance).",
"properties": {
"command_type": {
"const": "enter_dungeon",
"default": "enter_dungeon",
"title": "Command Type",
"type": "string",
"description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
},
"source": {
"anyOf": [
{
"minLength": 1,
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Source",
"description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
},
"dungeon_id": {
"title": "Dungeon Id",
"type": "string",
"description": "Which dungeon to set out for, by\n`DungeonSpec.id` from the adventure's own `dungeons`.\nThe party arrives on that dungeon's entrance level, at the entrance cell. An id the\nadventure doesn't have, or a dungeon with no entrance level, comes back as\n`session.command.unknown_location`."
}
},
"required": [
"dungeon_id"
],
"title": "EnterDungeon",
"type": "object"
}