ObjectiveRevealedEvent
A hidden objective surfaced: the party can see what it is being asked for.
Full documentation: ObjectiveRevealedEvent. Wire type: objective_revealed.
Default visibility: player
Message codes: session.quest.objective_revealed
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A hidden objective surfaced: the party can see what it is being asked for.\n\n`name` is the objective's display label \u2014 its authored name, or its id when the\ndocument authors none \u2014 and `quest_name` the owning quest's name, both resolved\nat emission so a renderer holds no document to look them up in. Both default\nempty only because an event logged before the fields existed still parses; the\nengine always fills them. `narrative` is the objective's authored offer beat,\n`None` when unauthored, and the journal carries the same line.",
"properties": {
"code": {
"default": "session.quest.objective_revealed",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "objective_revealed",
"default": "objective_revealed",
"title": "Event Type",
"type": "string"
},
"quest_id": {
"title": "Quest Id",
"type": "string"
},
"quest_name": {
"default": "",
"title": "Quest Name",
"type": "string"
},
"objective_id": {
"title": "Objective Id",
"type": "string"
},
"name": {
"default": "",
"title": "Name",
"type": "string"
},
"narrative": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Narrative"
}
},
"required": [
"quest_id",
"objective_id"
],
"title": "ObjectiveRevealedEvent",
"type": "object"
}