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CharacterLeveledUpEvent

A character crossed a threshold and gained a level.

Full documentation: CharacterLeveledUpEvent. Wire type: leveled_up.

Default visibility: player

Message codes: session.level.gained

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "A character crossed a threshold and gained a level.\n\nEmitted immediately after that member's own\n`XpAwardedEvent`, whichever award crossed\nthe threshold. A character gains at most one level per award.",
  "properties": {
    "code": {
      "default": "session.level.gained",
      "title": "Code",
      "type": "string",
      "description": "The message code, always `session.level.gained`."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "player",
      "description": "Player visibility: the table has been waiting for this one."
    },
    "event_type": {
      "const": "leveled_up",
      "default": "leveled_up",
      "title": "Event Type",
      "type": "string",
      "description": "The wire discriminator, `leveled_up`."
    },
    "character_id": {
      "title": "Character Id",
      "type": "string",
      "description": "The member who levelled."
    },
    "level_before": {
      "title": "Level Before",
      "type": "integer",
      "description": "The level held before the award."
    },
    "level_after": {
      "title": "Level After",
      "type": "integer",
      "description": "The level held after it, one higher."
    },
    "hp_gained": {
      "title": "Hp Gained",
      "type": "integer",
      "description": "How many hit points were added, the die and the constitution adjustment together, or the\nflat bonus past the class's last Hit Die."
    },
    "hp_roll": {
      "anyOf": [
        {
          "type": "integer"
        },
        {
          "type": "null"
        }
      ],
      "title": "Hp Roll",
      "description": "The hit die that was rolled, or `None` past the class's last Hit Die, where levels bring a\nflat bonus and no die."
    },
    "con_applied": {
      "title": "Con Applied",
      "type": "boolean",
      "description": "Whether the constitution adjustment was applied, which happens only when a die was rolled."
    },
    "title": {
      "anyOf": [
        {
          "type": "string"
        },
        {
          "type": "null"
        }
      ],
      "title": "Title",
      "description": "The class's title for the new level, or `None` past the printed list of titles."
    }
  },
  "required": [
    "character_id",
    "level_before",
    "level_after",
    "hp_gained",
    "hp_roll",
    "con_applied",
    "title"
  ],
  "title": "CharacterLeveledUpEvent",
  "type": "object"
}