CharacterLeveledUpEvent
One character gained a level — the award's threshold crossing made visible.
Full documentation: CharacterLeveledUpEvent. Wire type: leveled_up.
Default visibility: player
Message codes: session.level.gained
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "One character gained a level \u2014 the award's threshold crossing made visible.\n\nFires immediately after the member's own\n[`XpAwardedEvent`][osrlib.crawl.events.XpAwardedEvent] whenever an XP award\ncrosses a level threshold, whichever surface awarded it (the end-of-adventure\naward, the immediate timing, or the referee's\n[`AwardXP`][osrlib.crawl.commands.AwardXP]). While the Hit Dice count still\ngrows, `hp_roll` is the raw die; past name level the gain is the flat-bonus\ndelta with no die, so `hp_roll` is `None` and `con_applied` is false. `title`\nis the class's level title at `level_after`, `None` past the printed title\nlist (the SRD's lists run only through name level).",
"properties": {
"code": {
"default": "session.level.gained",
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "leveled_up",
"default": "leveled_up",
"title": "Event Type",
"type": "string"
},
"character_id": {
"title": "Character Id",
"type": "string"
},
"level_before": {
"title": "Level Before",
"type": "integer"
},
"level_after": {
"title": "Level After",
"type": "integer"
},
"hp_gained": {
"title": "Hp Gained",
"type": "integer"
},
"hp_roll": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"title": "Hp Roll"
},
"con_applied": {
"title": "Con Applied",
"type": "boolean"
},
"title": {
"anyOf": [
{
"type": "string"
},
{
"type": "null"
}
],
"title": "Title"
}
},
"required": [
"character_id",
"level_before",
"level_after",
"hp_gained",
"hp_roll",
"con_applied",
"title"
],
"title": "CharacterLeveledUpEvent",
"type": "object"
}