Parley
Speak with the monsters: a fresh reaction roll with the speaker's CHA modifier.
Full documentation: Parley. Wire type: parley.
Legal session modes: encounter
JSON Schema
{
"description": "Speak with the monsters: a fresh reaction roll with the speaker's CHA modifier.\n\nAn encounter must be open. Encounters begin from wandering checks, keyed\nareas, or the referee spawn commands. Any number of re-rolls is legal, and a\nhostile turn cuts the conversation short.\n\nModes:\n `encounter`\n\nRejections:\n - `session.command.wrong_mode` - no encounter is open.\n - `encounter.none_active` - a second check behind the mode gate, not\n reachable through normal play.\n - `encounter.parley.mid_pursuit` - no talking while being chased.\n - `session.command.unknown_member` - `character_id` names no party member.\n - `session.command.member_incapacitated` - the speaker cannot act.\n\nEvents:\n `ReactionRolledEvent`, and a\n `StanceChangedEvent` when the\n stance shifts. An attacks result opens battle at once\n (`BattleStartedEvent` and what\n follows). Otherwise the encounter round closes with the monsters' beat.",
"properties": {
"command_type": {
"const": "parley",
"default": "parley",
"title": "Command Type",
"type": "string",
"description": "The wire discriminator. Each subclass fixes it to its own snake_case literal, like\n`\"move_party\"` or `\"open_door\"`, so you never set it yourself: constructing the subclass\ndoes. It's what `parse_command` and the\n`AnyCommand` union read to rebuild the right class\nfrom a serialized mapping, and it stays the same across releases."
},
"source": {
"anyOf": [
{
"minLength": 1,
"type": "string"
},
{
"type": "null"
}
],
"default": null,
"title": "Source",
"description": "An annotation naming the authored object (a trigger or quest id) or the game\nsystem on whose behalf the command was issued. Execution never reads it: a stamped\ncommand does exactly what the same command unstamped does. It is logged and replayed\nwith the command, so the log alone answers \"why did this happen\". Absent is `None`,\nand the empty string is not a value."
},
"character_id": {
"title": "Character Id",
"type": "string",
"description": "The member who does the talking, by\n`MemberView.id`. Their CHA modifier applies to the\nfresh reaction roll, so the party's face is worth sending. Any number of attempts is legal,\nbut a roll that comes up attacks opens battle at once and ends the conversation."
}
},
"required": [
"character_id"
],
"title": "Parley",
"type": "object"
}