SavingThrowRolledEvent
A saving throw resolved; roll and required are None for auto-save defenses.
Full documentation: SavingThrowRolledEvent. Wire type: saving_throw_rolled.
Default visibility: player
Message codes: combat.save.auto, combat.save.failed, combat.save.passed
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who may see an event.\n\nThe wire values are `\"player\"` and `\"referee\"` \u2014 lowercase, serialized into every\nevent; changing them is a `schema_version` bump.",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "A saving throw resolved; `roll` and `required` are `None` for auto-save defenses.\n\nEmitted by [`saving_throw`][osrlib.core.combat.saving_throw]. `code` is\n`combat.save.passed` or `combat.save.failed` for a rolled save, or\n`combat.save.auto` when a defense auto-passes it.",
"properties": {
"code": {
"title": "Code",
"type": "string"
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player"
},
"event_type": {
"const": "saving_throw_rolled",
"default": "saving_throw_rolled",
"title": "Event Type",
"type": "string"
},
"target_id": {
"title": "Target Id",
"type": "string"
},
"category": {
"title": "Category",
"type": "string"
},
"roll": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Roll"
},
"modifier": {
"default": 0,
"title": "Modifier",
"type": "integer"
},
"required": {
"anyOf": [
{
"type": "integer"
},
{
"type": "null"
}
],
"default": null,
"title": "Required"
}
},
"required": [
"code",
"target_id",
"category"
],
"title": "SavingThrowRolledEvent",
"type": "object"
}