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NpcPartySpawnedEvent

An NPC adventuring party was rolled up and put on the board.

Full documentation: NpcPartySpawnedEvent. Wire type: npc_party_spawned.

Default visibility: referee

Message codes: encounter.npc_party.spawned

JSON Schema

{
  "$defs": {
    "Visibility": {
      "description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n    ```python\n    from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n    log = [\n        DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n        HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n    ]\n    shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n    assert shown == [\"combat.damage.dealt\"]  # the goblin's remaining hit points stay hidden\n    ```",
      "enum": [
        "player",
        "referee"
      ],
      "title": "Visibility",
      "type": "string"
    }
  },
  "description": "An NPC adventuring party was rolled up and put on the board.\n\nEmitted by the referee's\n`SpawnNpcParty` and by a wandering roll\nthat comes up adventurers, before the encounter opens.\n\nIt's referee visibility and contains the whole roster. What the party sees is the\n`EncounterStartedEvent`, which names\nthem as adventurers and gives a count. Their classes and levels are something to\nfind out by talking or by fighting.",
  "properties": {
    "code": {
      "default": "encounter.npc_party.spawned",
      "title": "Code",
      "type": "string",
      "description": "The message code, always `encounter.npc_party.spawned`."
    },
    "visibility": {
      "$ref": "#/$defs/Visibility",
      "default": "referee",
      "description": "Referee visibility: the roster is what the party doesn't get to read off a sheet."
    },
    "event_type": {
      "const": "npc_party_spawned",
      "default": "npc_party_spawned",
      "title": "Event Type",
      "type": "string",
      "description": "The wire discriminator, `npc_party_spawned`."
    },
    "party_kind": {
      "title": "Party Kind",
      "type": "string",
      "description": "Which table the party was rolled from: `\"basic\"` or `\"expert\"`."
    },
    "npc_ids": {
      "items": {
        "type": "string"
      },
      "title": "Npc Ids",
      "type": "array",
      "description": "The session ids of its members, in roster order. The other three tuples line up with this\none."
    },
    "class_ids": {
      "items": {
        "type": "string"
      },
      "title": "Class Ids",
      "type": "array",
      "description": "Each member's class, as a class catalog id."
    },
    "levels": {
      "items": {
        "type": "integer"
      },
      "title": "Levels",
      "type": "array",
      "description": "Each member's level."
    },
    "alignment": {
      "title": "Alignment",
      "type": "string",
      "description": "The party's alignment, as a lowercase `Alignment` value.\nIt decides how they are played more than how they roll."
    }
  },
  "required": [
    "party_kind",
    "npc_ids",
    "class_ids",
    "levels",
    "alignment"
  ],
  "title": "NpcPartySpawnedEvent",
  "type": "object"
}