GameOverEvent
Every party member is dead and the session has ended.
Full documentation: GameOverEvent. Wire type: game_over.
Default visibility: player
Message codes: session.game_over
JSON Schema
{
"$defs": {
"Visibility": {
"description": "Who is allowed to see an event.\n\nEvery event has one of these two values, and the split exists because B/X keeps some rolls behind the\nreferee's screen. Filter a log on it before you show anything to a player, or call\n`GameSession.view`, which builds the player's and the referee's\nviews for you. A narrator playing referee reads both.\n\nThe values are the lowercase strings and they serialize into every event, so a renamed value is a\n`schema_version` bump.\n\nExamples:\n ```python\n from osrlib.core.events import DamageDealtEvent, HitPointsReportedEvent, Visibility\n\n log = [\n DamageDealtEvent(target_id=\"monster-0001\", amount=5),\n HitPointsReportedEvent(target_id=\"monster-0001\", current_hp=2, max_hp=7),\n ]\n shown = [event.code for event in log if event.visibility is Visibility.PLAYER]\n assert shown == [\"combat.damage.dealt\"] # the goblin's remaining hit points stay hidden\n ```",
"enum": [
"player",
"referee"
],
"title": "Visibility",
"type": "string"
}
},
"description": "Every party member is dead and the session has ended.\n\nEmitted by whatever command's events killed the last member: a lost battle, a\ntrap, a fall down a chute, starvation, a poison that finished someone while the\nreferee was moving the clock. It closes that command's result, and the session\nmode becomes `game_over`.\n\nPlay commands are refused from there. A referee can still act, and\n`PlaceParty` is the way out, because carrying\nthe fallen back to town is the first step of a revival.",
"properties": {
"code": {
"default": "session.game_over",
"title": "Code",
"type": "string",
"description": "The message code, always `session.game_over`."
},
"visibility": {
"$ref": "#/$defs/Visibility",
"default": "player",
"description": "Player visibility: it's the party's ending."
},
"event_type": {
"const": "game_over",
"default": "game_over",
"title": "Event Type",
"type": "string",
"description": "The wire discriminator, `game_over`."
},
"reason": {
"title": "Reason",
"type": "string",
"description": "Why the session ended, as a short phrase. Every ending reports the party falling. What\nkilled them is in the events just before it."
}
},
"required": [
"reason"
],
"title": "GameOverEvent",
"type": "object"
}